Dr. Dobbs SL 2.0 Summit

Mailing Address/Contact Information:

Prof. Matt Ganis
Marks Hall
861 Bedford Road
Pleasantville NY 10570

email: mganis@pace.edu
Office Hours: Please schedule


“The Conventional wisdom about competition in the age of the Internet is that the business world has become incredibly fast and unpredictable, and we need to throw out the old rules of the game….".


Michael Cusumano and David Yoffie

Competing on Internet Time: Lessons from Netscape and it’s battle with Microsoft

Thursday April 03, 2003

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Classes

SCI 150 (astronomy)

IT204 (Webserver installation & maint)

SCI 150 (nactel)

 


 

   

Virtually Agile

by Astro Sabre

(read about it at: http://www.slnn.com/article/drdobbs-thursday-sept20/)

 

the powerpoint or pdf version

 

The pace of change in the Internet is fast. That's a "no-brainer" - I know that most people involved in the latest technologies understand this, the question is: How do we deal with the rapid change and quick turnaround ? It's not easy. Our users aren't going to "go away" and come back in two months when

we've finally implemented some new feature or glitzy object. Users of virtual worlds like Second Life are perhaps even more demanding; expecting an even greater rate of change.

These ever increasing expectations have placed new demands on the world of traditional Software development; forcing changes in how they develop, test and deploy new software systems. The term "Agile" refers to a mindset change in how we, as software engineers, go about our work. Agile implies an incremental approach to development that, rather than a step-by-step approach to the traditional development cycle, we do a little of everything each step of the way
in an effort to become more responsive to change and the fast-paced world in which we operate.

In this presentation I will discuss what it means to be Agile and how we have adopted these methodology's as we continue to evolve and support one of Second Life Islands at IBM, the Virtual Branch Office. I'll discuss how we manage change in this fast paced world, using remote development teams that (sometimes) have little to no understanding of what Second Life is.

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